goal


movball
This highly mediated installation is paradoxically immediately engaging to the public. Direct access is offered by the inevitable recognition of the Bot-arena as a football pitch in minature, complete with stadium lights, and inhabitted by two teams of small robots - botplayers. movball

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GROUND RULES>

 

The rules of the game lie in the scripting, programming, movement of autonomous bodies, and the digital events they trigger. There is no referee. We have no intentions of trying to recreate a regular football game with robots. We are interested in the symbiotic play of autonomous bodies of mechanical, electronic and fleshy nature with the underlying interface. The creation of an autonomous environment is of essence. The environment gives birth to the game. Competetive elements arise through associative response of the human public and their direct intervention with the environment. zen in

EASY TO LOVE>

movbots

The small robots are easy to love, and, though made of hard plastic and metal, bare no resemblance to the hard muscular bodies of human football players. Their protruding microphone noses recognise sound, and on a sharp sound they change direction, before moving on. Their movement generates more sound, which in turn is the source for more movement. From time to time, both teams can be seen scratching on their own sound. Collisions with hard surfaces also cause the players to change direction, and the colliding bots may be seen clinched together, until a strong enough sound releases them from their embrace.

DIZZY

 

COMPETITION AND HOOLIGEEKS>movbots

Any ballplay that occurs between the bots may seem coincidential, but by also giving the audience intervention possibilities, it is possible to clap or wave the players into competitive activities. We choose to call the audience "Hooligeeks". The more noise the public makes, the more the game is influenced or disrupted. A particularly raucous audience can disrupt the rhythm of the game completely at any given time, but in order to control a botplayers' movements, the public must enter into the fluctuating rhythm that the environment creates. They must enter into a symbiotic relationship with the environment.

strangeplay

MEDIA GOAL>movbots

Football is a highly mediated sport, and enjoys extreme TV coverage. This particular aspect of mediation is reflected in Botball by implementing two TV screens as the goalzones. An image-manipulating program called Image/ine developed by the Steim Institute is used to control the image material shown on the TV screens. A Connectix quickcam captures live video feed of the Botpitch in black and white and superimposes, at fluctuating levels of transparency, the botball game onto colour quicktime video clips of notorious football games. When the ball is eventually nudged into the goal zone, a sound sample of cheering is triggered. This in turn, is reflected on the appropriate tv screen, where pictures of famous goals are shown.

RESERVES>

The Botplayers are driven by battery. As the batteries wear flat, the Bots get sluggish and are pulled off the pitch for rejuvenation by an attendee. Reserves are sent out, fully charged and ready for action.

<THIS SITE CONTAINS DOCUMENTARY MATERIAL FROM HYPER PEPPY FOOTBALL MATCH, WORKSHOP/TRONDHEIM, THE KICK OFF POINT FOR BOTBALL >

goalbotplayers